Possibly changing the speed of the mouse movement every 5 or so minutes, If that hasn't already been done.
Anti-Ban Features
Intelli-Chat (Customizable) - ✖
Intelli-Chat will be a feature which will allow your character to respond to the chat log as well as being able to chat randomly in such a manor which is relevant to the situation. A feature will be developed to allow the user to customize this feature such as adding responses to certain words which are said.
Manual Capability - ✖
When enabled, the bot won't be controlling the mouse at all, instead it will just visually hint you were to click.
Human Mouse - ✔
This will move the mouse in a curvy motion much like a human.
Human Typing - ✔
All text typed by the program will be typed human like, with random intervals and occasionally making mistakes with a change of correcting the mistakes.
Offset Click - ✖
Won't click on the exact same spots.
Random Intervals - ✖
Random timing.
Random Mouse Roaming - ✖
Mouse will randomly move around the screen from time to time (you know, like when you are waiting for a match to start and in your endless boredom you keep moving your mouse in a circular motion.
Auto Break/Auto Log-off - ✖
-Can set time frame for how long you want the break to be. (the break will be a random time in between min, max which will be set by the user). - ✖
-Can set running time for how long you want the bot to run before it takes a break. (the running time will be a random time in between min, max which will be set by the user). - ✖
-Option to take a break, or to stay logged off. - ✖
Other Features
User interface will be hook/overlay onto the PP window - ✖
So you don't have those ugly windows sticking out of your PP screen. This will be made as user-friendly as possible and will be designed in such away that it isn't too much of a nuisance.
Advanced Bilging Algorithm - ✔
This algorithm is the core of the bilge bot, in which it makes informed decisions dependent on the setting of the board. It is a demonstration of AI (Artificial Intelligence). Same performance as crystal bilge, but with Anti-Ban.
Basic Sword Fighting - ✖
Random movement in Sword Fighting matches.
Basic Rumbling
Random movement in Rumble matches.
Programming
This will be programmed by Unknown-X, who I doubt any of you have meet and who none of you will meet. He prefers to stay private and any communication to him will run through me.
Not Completed - ✖
Completed - ✔
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==WHAT NOT TO POST==
Keep this topic clean and spam free. Please no replies like this, "Awesome idea!", "can I help?", "can I be a tester", "Good luck". Also the cost/distribution should not be discussed here, so please don't discuss this. - If you must, rather PM me discussing any of these.
==WHAT TO POST==
Suggestions on features.
Discussion on implementation of features/algorithm/anti-ban.
Discussion on features/algorithm/anti-ban.
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Similar Threads:
Possibly changing the speed of the mouse movement every 5 or so minutes, If that hasn't already been done.
Thanks!
That has already been implemented though. The human mouse movement function can be modeled by a Quadratic Bйzier curves, but even though it moves in a curvy motion, the curve isn't 100% smooth, because human can't move in such a smooth motion.
http://en.wikipedia.org/wiki/B%C3%A9zier_curve
Suggestions: Less 3x3s and vegas bingos,seadonkeys, etc. OMs can easily tell a bot for making 3x3s at godly speeds.
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