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Thread: Need help with..

  1. #1
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    Phoenix is offline

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    Need help with..

    Some Sprites i am using for the game im making, however im limited in the graphic department or so to speak.


    How would i go about converting these to BMP (Bitmap) format (keeping good image quality) whilst making the background transparent.This is probably obvious to some but to someone that hasnt touched photoshop in a century it isnt.

    Example image/use this if needs must:



    Megatypers!



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  2. #2
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    Sticky is offline

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    Bitmaps themselves cannot be transparent.

    However you can possibly set the blue background (RGB 74,116,134 in this case) to be the transparent color (also known as mask) in the actual program. This depends on what your making the game in. For example, this is how you do it in c++: Transparent Bitmaps


  3. #3
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    Cheers Sticky i may as well move this from graphics also.

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  4. #4
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    notionsadvice is offline

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    GIF: Small file format if the colors are pretty much the same or has blocks of the same color.
    A pixel can either be completely transparent, or not transparent at all.

    PNG: Allows for per pixel transparency, so you can have a pixel half transparent.

    JPG: No transpareny, small file size if your image has lot of different colours, like a photograph.
    BMP: Big file size, stores information per pixel. No transparency.


    Why are you only limited to BMP's? Also if what ever you are using allows for transparency, it is possible to us two bitmaps, one bitmap is the actually image, the second bitmap is an alpha mask. So the alpha mask will be grey scale, White meaning, full opaque, grey some transparency, black fully transparent.

    Champ and sharpie like this.

  5. #5
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    EXoverload is offline

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    I recommend saving in .png as it replaced other file formats for being lighter on the file size and still hold as much as jpeg

    Just magic wand the blue-ish area out and save the file format as png or bmp.
    not sure about transparency support with bmp as I don't use that format


  6. #6
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    Why are you only limited to BMP's? Also if what ever you are using allows for transparency, it is possible to us two bitmaps, one bitmap is the actually image, the second bitmap is an alpha mask. So the alpha mask will be grey scale, White meaning, full opaque, grey some transparency, black fully transparent.
    This is exactally what i ended up doing in the end Schalk, thanks for the info though it was indeed helpful.

    Megatypers!



    If your stupid or if i think your stupid please follow this link: (Link)

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