Indie gaming legend Edmund McMillen has gotten a lot of questions lately regarding his initial announcement of a Binding of Isaac remake. He’s received 80+ formspring questions and plenty more emails with hardcore fans begging him to drop some new info. Thankfully he has done just that, putting together a list of information about the upcoming console remake titled “The Binding of Isaac: Rebirth”.
Rebirth, as the name sort of implies, will be a complete remake of the Binding of Isaac and its accompanying DLC expansion Wrath of the Lamb DLC. Ed says that he’s also sick of looking at all the flash textures, and that the new game will be upgraded, or rather downgraded to 16-bit art. While this move is questionable, Edmund has a big justification for it. If you followed Edmund’s attempt at getting the Binding of Isaac into Nintendo’s eShop, you’ll know that it was rejected due to “questionable religious themes”. Ed hopes that a 16-bit overhaul will look more appealing to Nintendo and will be worthy of a second shot. That and it’s pretty obvious it will do fantastically on Nintendo’s systems.
The content of the game will contain everything you loved in Binding Of Isaac and Wrath of the Lamb, but with so much more. The new game will feature a brand new final chapter, endings, 2 new playable characters and of course a ton more items, enemies, bosses, etc. The remake will also contain content that was removed from the original Binding of Isaac due to memory limitations. Edmund wants to make replaying the game very much worth it, both in content and in originality. In addition to the texture overhaul, the game will feature a brand new tracklist that features both new tracks, and awesome remixes of the old ones you love. The game also has…WAIT FOR IT… 2 player local co-op! That’s right ladies and gentlemen, co-op in The Binding of Isaac. Unfortunately there will be no online play simply because to do that would extend the release date into oblivion. This is an indie game we’re talking about anyway.
As for production, Edmund Mcmillen is actually not taking full control of the wheel this time around. Developer Nicalis will see to both the production and development of the game. Nicalis is famous for Cave Story and NightSky, two highly acclaimed indie games. Edmund will be the lead designer in the project, but won’t be as involved as he was with the original, super meat boy, and others. He will be responsible for making sure everything is exactly the way he wants it, and will personally create all the new content and features. Additionaly, he will also see to fans who own the PC game getting some sort of loyalty discount with pre-order on steam. I’m sure more will be revealed on that later.
Looks like we’re in for a real treat this time around. The game starts production on the very first day of 2013, and is predicted to be completed as 2013 comes to a close. Considering its an indie game though, expect that to change.
[EdmundM]
